]> dgit.raspbian.org Git - gnome-shell.git/commitdiff
st-theme-node: Move some allocation-independent textures back to the theme node
authorJasper St. Pierre <jstpierre@mecheye.net>
Fri, 5 Apr 2013 01:22:34 +0000 (21:22 -0400)
committerJasper St. Pierre <jstpierre@mecheye.net>
Fri, 3 May 2013 18:44:03 +0000 (14:44 -0400)
The background image, background image shadow and border image are
allocation-indepedent, so we can keep these in the node. Given that these are
are likely cached in the StTextureCache, the slight increase in code complexity
may not be worth caching these textures and materials -- we might be better off
just computing when we need to paint.

https://bugzilla.gnome.org/show_bug.cgi?id=697274

src/st/st-theme-node-drawing.c
src/st/st-theme-node-private.h
src/st/st-theme-node.c
src/st/st-theme-node.h
src/st/st-widget.c

index 3250536e6687116ae0a8566587c04527d45f0723..b2f88c2fe61b3fad322d46cd51d115e9fa1d8b27 100644 (file)
@@ -462,7 +462,6 @@ get_background_coordinates (StThemeNode *node,
 
 static void
 get_background_position (StThemeNode             *self,
-                         StThemeNodePaintState   *state,
                          const ClutterActorBox   *allocation,
                          ClutterActorBox         *result,
                          ClutterActorBox         *texture_coords)
@@ -473,8 +472,8 @@ get_background_position (StThemeNode             *self,
   gdouble scale_w, scale_h;
 
   /* get the background image size */
-  background_image_width = cogl_texture_get_width (state->background_texture);
-  background_image_height = cogl_texture_get_height (state->background_texture);
+  background_image_width = cogl_texture_get_width (self->background_texture);
+  background_image_height = cogl_texture_get_height (self->background_texture);
 
   /* get the painting area size */
   painting_area_width = allocation->x2 - allocation->x1;
@@ -1274,26 +1273,117 @@ static void st_theme_node_paint_borders (StThemeNode           *node,
                                          const ClutterActorBox *box,
                                          guint8                 paint_opacity);
 
+void
+st_theme_node_invalidate_border_image (StThemeNode *node)
+{
+  if (node->border_slices_texture != COGL_INVALID_HANDLE)
+    {
+      cogl_handle_unref (node->border_slices_texture);
+      node->border_slices_texture = COGL_INVALID_HANDLE;
+    }
+
+  if (node->border_slices_material != COGL_INVALID_HANDLE)
+    {
+      cogl_handle_unref (node->border_slices_material);
+      node->border_slices_material = COGL_INVALID_HANDLE;
+    }
+}
+
+static gboolean
+st_theme_node_load_border_image (StThemeNode *node)
+{
+  if (node->border_slices_texture == COGL_INVALID_HANDLE)
+    {
+      StBorderImage *border_image;
+
+      border_image = st_theme_node_get_border_image (node);
+      if (border_image == NULL)
+        goto out;
+
+      const char *filename;
+      filename = st_border_image_get_filename (border_image);
+      node->border_slices_texture = st_texture_cache_load_file_to_cogl_texture (st_texture_cache_get_default (),
+                                                                                filename);
+      if (node->border_slices_texture == COGL_INVALID_HANDLE)
+        goto out;
+
+      node->border_slices_material = _st_create_texture_material (node->border_slices_texture);
+    }
+
+ out:
+  return node->border_slices_texture != COGL_INVALID_HANDLE;
+}
+
+void
+st_theme_node_invalidate_background_image (StThemeNode *node)
+{
+  if (node->background_texture != COGL_INVALID_HANDLE)
+    {
+      cogl_handle_unref (node->background_texture);
+      node->background_texture = COGL_INVALID_HANDLE;
+    }
+
+  if (node->background_material != COGL_INVALID_HANDLE)
+    {
+      cogl_handle_unref (node->background_material);
+      node->background_material = COGL_INVALID_HANDLE;
+    }
+
+  if (node->background_shadow_material != COGL_INVALID_HANDLE)
+    {
+      cogl_handle_unref (node->background_shadow_material);
+      node->background_shadow_material = COGL_INVALID_HANDLE;
+    }
+}
+
+static gboolean
+st_theme_node_load_background_image (StThemeNode *node)
+{
+  if (node->background_texture == COGL_INVALID_HANDLE)
+    {
+      const char *background_image;
+      StShadow *background_image_shadow_spec;
+
+      background_image = st_theme_node_get_background_image (node);
+      if (background_image == NULL)
+        goto out;
+
+      background_image_shadow_spec = st_theme_node_get_background_image_shadow (node);
+      node->background_texture = st_texture_cache_load_file_to_cogl_texture (st_texture_cache_get_default (),
+                                                                             background_image);
+      if (node->background_texture == COGL_INVALID_HANDLE)
+        goto out;
+
+      node->background_material = _st_create_texture_material (node->background_texture);
+
+      if (node->background_repeat)
+        cogl_material_set_layer_wrap_mode (node->background_material, 0, COGL_MATERIAL_WRAP_MODE_REPEAT);
+
+      if (background_image_shadow_spec)
+        {
+          node->background_shadow_material = _st_create_shadow_material (background_image_shadow_spec,
+                                                                         node->background_texture);
+        }
+    }
+
+ out:
+  return node->background_texture != COGL_INVALID_HANDLE;
+}
+
 static void
 st_theme_node_render_resources (StThemeNode           *node,
                                 StThemeNodePaintState *state,
                                 float                  width,
                                 float                  height)
 {
-  StTextureCache *texture_cache;
-  StBorderImage *border_image;
   gboolean has_border;
   gboolean has_border_radius;
   gboolean has_inset_box_shadow;
   gboolean has_large_corners;
   StShadow *box_shadow_spec;
-  StShadow *background_image_shadow_spec;
-  const char *background_image;
 
   g_return_if_fail (width > 0 && height > 0);
 
-  texture_cache = st_texture_cache_get_default ();
-
   /* FIXME - need to separate this into things that need to be recomputed on
    * geometry change versus things that can be cached regardless, such as
    * a background image.
@@ -1346,24 +1436,6 @@ st_theme_node_render_resources (StThemeNode           *node,
     }
   }
 
-  /* Load referenced images from disk and draw anything we need with cairo now */
-  background_image = st_theme_node_get_background_image (node);
-  border_image = st_theme_node_get_border_image (node);
-
-  if (border_image)
-    {
-      const char *filename;
-
-      filename = st_border_image_get_filename (border_image);
-
-      state->border_slices_texture = st_texture_cache_load_file_to_cogl_texture (texture_cache, filename);
-    }
-
-  if (state->border_slices_texture)
-    state->border_slices_material = _st_create_texture_material (state->border_slices_texture);
-  else
-    state->border_slices_material = COGL_INVALID_HANDLE;
-
   state->corner_material[ST_CORNER_TOPLEFT] =
     st_theme_node_lookup_corner (node, width, height, ST_CORNER_TOPLEFT);
   state->corner_material[ST_CORNER_TOPRIGHT] =
@@ -1384,7 +1456,7 @@ st_theme_node_render_resources (StThemeNode           *node,
    */
   if ((node->background_gradient_type != ST_GRADIENT_NONE)
       || (has_inset_box_shadow && (has_border || node->background_color.alpha > 0))
-      || (background_image && (has_border || has_border_radius))
+      || (st_theme_node_get_background_image (node) && (has_border || has_border_radius))
       || has_large_corners)
     state->prerendered_texture = st_theme_node_prerender_background (node, width, height);
 
@@ -1395,9 +1467,9 @@ st_theme_node_render_resources (StThemeNode           *node,
 
   if (box_shadow_spec && !has_inset_box_shadow)
     {
-      if (state->border_slices_texture != COGL_INVALID_HANDLE)
+      if (st_theme_node_load_border_image (node))
         state->box_shadow_material = _st_create_shadow_material (box_shadow_spec,
-                                                                 state->border_slices_texture);
+                                                                 node->border_slices_texture);
       else if (state->prerendered_texture != COGL_INVALID_HANDLE)
         state->box_shadow_material = _st_create_shadow_material (box_shadow_spec,
                                                                  state->prerendered_texture);
@@ -1434,22 +1506,6 @@ st_theme_node_render_resources (StThemeNode           *node,
           cogl_handle_unref (buffer);
         }
     }
-
-  background_image_shadow_spec = st_theme_node_get_background_image_shadow (node);
-  if (background_image != NULL && !has_border && !has_border_radius)
-    {
-      state->background_texture = st_texture_cache_load_file_to_cogl_texture (texture_cache, background_image);
-      state->background_material = _st_create_texture_material (state->background_texture);
-
-      if (node->background_repeat)
-        cogl_material_set_layer_wrap_mode (state->background_material, 0, COGL_MATERIAL_WRAP_MODE_REPEAT);
-
-      if (background_image_shadow_spec)
-        {
-          state->background_shadow_material = _st_create_shadow_material (background_image_shadow_spec,
-                                                                          state->background_texture);
-        }
-    }
 }
 
 static void
@@ -1738,7 +1794,6 @@ st_theme_node_paint_borders (StThemeNode           *node,
 
 static void
 st_theme_node_paint_sliced_border_image (StThemeNode           *node,
-                                         StThemeNodePaintState *state,
                                          float                  width,
                                          float                  height,
                                          guint8                 paint_opacity)
@@ -1756,8 +1811,8 @@ st_theme_node_paint_sliced_border_image (StThemeNode           *node,
   st_border_image_get_borders (border_image,
                                &border_left, &border_right, &border_top, &border_bottom);
 
-  img_width = cogl_texture_get_width (state->border_slices_texture);
-  img_height = cogl_texture_get_height (state->border_slices_texture);
+  img_width = cogl_texture_get_width (node->border_slices_texture);
+  img_height = cogl_texture_get_height (node->border_slices_texture);
 
   tx1 = border_left / img_width;
   tx2 = (img_width - border_right) / img_width;
@@ -1772,7 +1827,7 @@ st_theme_node_paint_sliced_border_image (StThemeNode           *node,
   if (ey < 0)
     ey = border_bottom;          /* FIXME ? */
 
-  material = state->border_slices_material;
+  material = node->border_slices_material;
   cogl_material_set_color4ub (material,
                               paint_opacity, paint_opacity, paint_opacity, paint_opacity);
 
@@ -1945,7 +2000,7 @@ st_theme_node_paint (StThemeNode           *node,
                                    paint_opacity);
 
   if (state->prerendered_material != COGL_INVALID_HANDLE ||
-      state->border_slices_material != COGL_INVALID_HANDLE)
+      st_theme_node_load_border_image (node))
     {
       if (state->prerendered_material != COGL_INVALID_HANDLE)
         {
@@ -1961,8 +2016,8 @@ st_theme_node_paint (StThemeNode           *node,
                                        paint_opacity);
         }
 
-      if (state->border_slices_material != COGL_INVALID_HANDLE)
-        st_theme_node_paint_sliced_border_image (node, state, width, height, paint_opacity);
+      if (node->border_slices_material != COGL_INVALID_HANDLE)
+        st_theme_node_paint_sliced_border_image (node, width, height, paint_opacity);
     }
   else
     {
@@ -1971,7 +2026,8 @@ st_theme_node_paint (StThemeNode           *node,
 
   st_theme_node_paint_outline (node, box, paint_opacity);
 
-  if (state->background_texture != COGL_INVALID_HANDLE)
+  if (state->prerendered_material == COGL_INVALID_HANDLE &&
+      st_theme_node_load_background_image (node))
     {
       ClutterActorBox background_box;
       ClutterActorBox texture_coords;
@@ -1983,7 +2039,7 @@ st_theme_node_paint (StThemeNode           *node,
        */
       has_visible_outline = st_theme_node_has_visible_outline (node);
 
-      get_background_position (node, state, &allocation, &background_box, &texture_coords);
+      get_background_position (node, &allocation, &background_box, &texture_coords);
 
       if (has_visible_outline || node->background_repeat)
         cogl_clip_push_rectangle (allocation.x1, allocation.y1, allocation.x2, allocation.y2);
@@ -2001,13 +2057,13 @@ st_theme_node_paint (StThemeNode           *node,
        * there is nothing (like a border, or the edge of the background color)
        * to logically confine it.
        */
-      if (state->background_shadow_material != COGL_INVALID_HANDLE)
+      if (node->background_shadow_material != COGL_INVALID_HANDLE)
         _st_paint_shadow_with_opacity (node->background_image_shadow,
-                                       state->background_shadow_material,
+                                       node->background_shadow_material,
                                        &background_box,
                                        paint_opacity);
 
-      paint_material_with_opacity (state->background_material,
+      paint_material_with_opacity (node->background_material,
                                    &background_box,
                                    &texture_coords,
                                    paint_opacity);
@@ -2022,16 +2078,6 @@ st_theme_node_paint_state_free (StThemeNodePaintState *state)
 {
   int corner_id;
 
-  if (state->background_texture != COGL_INVALID_HANDLE)
-    cogl_handle_unref (state->background_texture);
-  if (state->background_material != COGL_INVALID_HANDLE)
-    cogl_handle_unref (state->background_material);
-  if (state->background_shadow_material != COGL_INVALID_HANDLE)
-    cogl_handle_unref (state->background_shadow_material);
-  if (state->border_slices_texture != COGL_INVALID_HANDLE)
-    cogl_handle_unref (state->border_slices_texture);
-  if (state->border_slices_material != COGL_INVALID_HANDLE)
-    cogl_handle_unref (state->border_slices_material);
   if (state->prerendered_texture != COGL_INVALID_HANDLE)
     cogl_handle_unref (state->prerendered_texture);
   if (state->prerendered_material != COGL_INVALID_HANDLE)
@@ -2051,12 +2097,7 @@ st_theme_node_paint_state_init (StThemeNodePaintState *state)
 {
   int corner_id;
 
-  state->background_texture = COGL_INVALID_HANDLE;
-  state->background_material = COGL_INVALID_HANDLE;
-  state->background_shadow_material = COGL_INVALID_HANDLE;
   state->box_shadow_material = COGL_INVALID_HANDLE;
-  state->border_slices_texture = COGL_INVALID_HANDLE;
-  state->border_slices_material = COGL_INVALID_HANDLE;
   state->prerendered_texture = COGL_INVALID_HANDLE;
   state->prerendered_material = COGL_INVALID_HANDLE;
 
@@ -2078,18 +2119,8 @@ st_theme_node_paint_state_copy (StThemeNodePaintState *state,
   state->alloc_width = other->alloc_width;
   state->alloc_height = other->alloc_height;
 
-  if (other->background_shadow_material)
-    state->background_shadow_material = cogl_handle_ref (other->background_shadow_material);
   if (other->box_shadow_material)
     state->box_shadow_material = cogl_handle_ref (other->box_shadow_material);
-  if (other->background_texture)
-    state->background_texture = cogl_handle_ref (other->background_texture);
-  if (other->background_material)
-    state->background_material = cogl_handle_ref (other->background_material);
-  if (other->border_slices_texture)
-    state->border_slices_texture = cogl_handle_ref (other->border_slices_texture);
-  if (other->border_slices_material)
-    state->border_slices_material = cogl_handle_ref (other->border_slices_material);
   if (other->prerendered_texture)
     state->prerendered_texture = cogl_handle_ref (other->prerendered_texture);
   if (other->prerendered_material)
index 0da4edb6624241a33cb63304851148d83e98cfa9..3313439934f3a41c46bb528c4778309adcc42d00 100644 (file)
@@ -99,6 +99,12 @@ struct _StThemeNode {
   guint background_image_shadow_computed : 1;
   guint text_shadow_computed : 1;
   guint link_type : 2;
+
+  CoglHandle border_slices_texture;
+  CoglHandle border_slices_material;
+  CoglHandle background_texture;
+  CoglHandle background_material;
+  CoglHandle background_shadow_material;
 };
 
 struct _StThemeNodeClass {
index ff712dcee8588459174cc77393376aaca41c58fe..62980b1dfc7fb5bb82ea433151a5a36c93d371e9 100644 (file)
@@ -49,6 +49,11 @@ static void
 st_theme_node_init (StThemeNode *node)
 {
   node->transition_duration = -1;
+  node->background_texture = COGL_INVALID_HANDLE;
+  node->background_material = COGL_INVALID_HANDLE;
+  node->background_shadow_material = COGL_INVALID_HANDLE;
+  node->border_slices_texture = COGL_INVALID_HANDLE;
+  node->border_slices_material = COGL_INVALID_HANDLE;
 }
 
 static void
@@ -151,6 +156,17 @@ st_theme_node_finalize (GObject *object)
   if (node->background_image)
     g_free (node->background_image);
 
+  if (node->background_texture != COGL_INVALID_HANDLE)
+    cogl_handle_unref (node->background_texture);
+  if (node->background_material != COGL_INVALID_HANDLE)
+    cogl_handle_unref (node->background_material);
+  if (node->background_shadow_material != COGL_INVALID_HANDLE)
+    cogl_handle_unref (node->background_shadow_material);
+  if (node->border_slices_texture != COGL_INVALID_HANDLE)
+    cogl_handle_unref (node->border_slices_texture);
+  if (node->border_slices_material != COGL_INVALID_HANDLE)
+    cogl_handle_unref (node->border_slices_material);
+
   G_OBJECT_CLASS (st_theme_node_parent_class)->finalize (object);
 }
 
index 9593bde6f613b13fa7ec7812c044a62969cd9a19..8f5da57e5ac204534804e1a68e570e88900aa024 100644 (file)
@@ -100,11 +100,6 @@ struct _StThemeNodePaintState {
   float alloc_width;
   float alloc_height;
 
-  CoglHandle background_texture;
-  CoglHandle background_material;
-  CoglHandle border_slices_texture;
-  CoglHandle border_slices_material;
-  CoglHandle background_shadow_material;
   CoglHandle box_shadow_material;
   CoglHandle prerendered_texture;
   CoglHandle prerendered_material;
@@ -271,11 +266,14 @@ void st_theme_node_paint (StThemeNode            *node,
                           const ClutterActorBox  *box,
                           guint8                  paint_opacity);
 
+void st_theme_node_invalidate_background_image (StThemeNode *node);
+void st_theme_node_invalidate_border_image (StThemeNode *node);
+
 void st_theme_node_paint_state_init (StThemeNodePaintState *state);
 void st_theme_node_paint_state_free (StThemeNodePaintState *state);
 void st_theme_node_paint_state_copy (StThemeNodePaintState *state,
                                      StThemeNodePaintState *other);
-void st_theme_node_paint_state_invalidate  (StThemeNodePaintState *node);
+void st_theme_node_paint_state_invalidate (StThemeNodePaintState *state);
 
 G_END_DECLS
 
index 737b3e8757d91cffcf88632593da3355f082ec63..01c7b4c6343061c054c77692be9f632a8a477a48 100644 (file)
@@ -278,30 +278,40 @@ st_widget_texture_cache_changed (StTextureCache *cache,
 {
   StWidget *actor = ST_WIDGET (user_data);
   StThemeNode *node = actor->priv->theme_node;
-  StBorderImage *border_image;
   char *path;
-  gboolean changed;
+  gboolean changed = FALSE;
 
   if (node == NULL)
     return;
 
   path = g_filename_from_uri (uri, NULL, NULL);
 
-  changed = g_strcmp0 (st_theme_node_get_background_image (node), path) == 0;
-
-  border_image = st_theme_node_get_border_image (node);
-  if (!changed && border_image)
-    changed = strcmp (st_border_image_get_filename (border_image), path) == 0;
+  if (g_strcmp0 (st_theme_node_get_background_image (node), path) == 0)
+    {
+      st_theme_node_invalidate_background_image (node);
+      changed = TRUE;
+    }
 
-  g_free (path);
+  if (g_strcmp0 (st_border_image_get_filename (st_theme_node_get_border_image (node)), path) == 0)
+    {
+      st_theme_node_invalidate_border_image (node);
+      changed = TRUE;
+    }
 
-  if (!changed)
-    return;
+  if (changed)
+    {
+      /* If we prerender the background / border, we need to update
+       * the paint state. We should probably implement a method to
+       * the theme node to determine this, but for now, just wipe
+       * the entire paint state.
+       */
+      st_theme_node_paint_state_invalidate (&actor->priv->paint_state);
 
-  st_theme_node_paint_state_invalidate (&actor->priv->paint_state);
+      if (CLUTTER_ACTOR_IS_MAPPED (CLUTTER_ACTOR (actor)))
+        clutter_actor_queue_redraw (CLUTTER_ACTOR (actor));
+    }
 
-  if (CLUTTER_ACTOR_IS_MAPPED (CLUTTER_ACTOR (actor)))
-    clutter_actor_queue_redraw (CLUTTER_ACTOR (actor));
+  g_free (path);
 }
 
 static void